Dead Rising 2 offers an enthralling gaming experience that often times is very fun. Unfortunately the game is also marred by many problems that often makes the game a more frustrating, hard to play experience than it should.
Dead Rising 2 follows the story of Chuck Greene who finds himself in a zombie-infested Fortune City, a fictionalized version of Las Vegas; he must get his daughter medicine to prevent her from becoming a zombie.? He also finds himself framed for causing the zombie outbreak.?
Chuck Greene is a very strong character. He has action movie strength, while his bond with his daughter shows his softer side. Some of the best moments are when you see Chuck smile after making a weapon, and the cut scenes with his daughter.?This care he has for her runs through the entire game, and it gives the game suspense it would not otherwise have.?
But the one-dimensional nature of the rest of the characters wears thin, and the villains over-the-top nature, while a little entertaining, also wears thin. The plot against Chuck starts out interesting, but soon is revealed in a predictable fashion.?
The game’s time limit is a driving force of the game play and gives the game a frantic feeling. All the objectives including plot objectives have a time limit.? If you do not complete the plot objectives in time, your game will end.
Because of this, you must skip many side objectives in order to continue the plot of the game. This is really too bad, since the characters you meet in these side objectives have a lot of personality.?
Dead Rising 2 has a very high difficulty level. Some aspects of this difficulty make this game a truly exhilarating experience.? Between the time limit and the number of zombies (an impressive number), you often make it with little life and time to spare.? This gives the game a teeth-grinding, suspenseful quality that is engaging.?
The game captures the impossible and desperate nature of a zombie attack really well.? This creates a feeling that is unique and special in video games. It is almost enough to overlook the game’s other problems.??
Yet there are other moments, such as, but not limited to, the boss encounters, where the difficulty seems to ramp up at random, and you are given no guidance on how to continue. These parts are not fun and will be frustrating for many.?
The game’s weapons designs are a ton of fun.? You can combine weapons like bats and nails to turn them into creative and entertaining weapons.? It is clear that the designers of the game had a great time creating the weapons and it comes through in their design.
Yet the combat system, general controls, and the way the weapons are implemented are lacking.? All of the attacks are controlled on one button.? You often do the strong attack when you meant to do the weak attack. Picking up weapons and closing doors are also more difficult than it should be. The attack animations are slow and deliberate. While they are fun to watch,?they become tiresome,?especially when zombies surround you and you meant to do the faster attack.
The slow nature of the attacks means you will often miss your intended target. The whole game has a slow nature that takes a long time to get used to, and it seems at odds with the frantic mood of the game. The game’s long cut scenes and load times also interrupt the flow of the game. The weapons also run out quickly, and, while this adds suspense, you often find yourself without any useful weapons, and you end up stuck.