I’m fascinated with transhumanism, I love stealth games, and any game that gives you multiple ways to overcome obstacles can easily win me over.
If you share any of those qualities, you’ll love “Deus Ex: Human Revolution.”
Set before the first game, “Deus Ex” puts you in the shoes of Adam Jensen, former SWAT member and now Security Manager for Sarif Industries.
Sarif Industries is responsible for researching technology that allows humans to augment themselves with various technologies.
The augmentations are really what make me love this game. I absolutely hate open-ended story games.
When I have the freedom to do absolutely anything, such as in games like “Oblivion,” I end up doing absolutely nothing. I explore side quests or I spend a lot of time just messing around.
However, I love games that give you different tools to accomplish the story. I’m fascinated with the idea of video games as a story-telling medium, and finding a way to make the player feel like they’re having fun, and making choices and telling a story is difficult.
I think “Deus Ex” does a great job of giving you options without sacrificing story. When the first mission begins, Jensen is asked by David Sarif, head of Sarif industries, how he wants to handle the anti-augmentation radicals who have taken over the plant.
I decided to handle it non-lethally and from a distance. It may have been easier to use a real gun instead of a tranquilizer rifle, but I figured a corporation that’s trying to advance humanity would try to respect life. Plus, non-lethal takedowns turned out to get you more experience points.
You’ll be expected to do all kinds of things in your missions for Sarif Industries. You’ll have to hack into computers, sneak around guards, try to convince people to do certain things, and occasionally kill people in the name of transhumanism, or in the name of your corporation.
Of course, there are augmentations that will help you do all of these things, and as you level up, you get to pick more and more augmentations that help you.
You can choose to specialize in certain things, or try to do a little bit of everything.
It seems like you level up slowly, so you should really think about which augmentations you pick.
I really love the game mechanic that lets you take cover, although sometimes the controls get a little hard to get used to.
Every once in a while, instead of moving under cover, I would pop up to take aim, when I really wanted to move to a better position.
One of my favorite little details I noticed was that the game has two auto-saves, which is wonderful when you make a huge mistake right before the game auto-saves.
The game does have its problems though. I had a lot of trouble when I was given a very limited amount of ammunition for the tranquilizer rifle, and found almost no extra ammo.
I think I found one pack in the whole first mission, but I found plenty of ammo for weapons I did not have.
The game also had somewhat long loading times, and in a normal game they wouldn’t have been an issue at all.
However, the game lends itself to trying out different ideas, and you may play a certain area many, many times as you try to find the right solution.
When you have to load the same save over and over, the longer load time gets to be a pain.
“Deus Ex” is still a great game. You can play it as stealthy as “Metal Gear,” or as gung-ho as “Call of Duty,” with a great story that paints a terrifying picture of our possible future.
If you have any interest in transhumanism, or just sneaking around and shooting terrorists from the shadows, “Deus Ex” is a game for you.