“DmC Devil May Cry” is a crazy, intense thrill ride that backs up its vivid world and engrossing story with core combat and enemy types that offers thrilling gameplay.
“Devil May Cry” tells the pulpy story of Dante and his fight for mankind. The story that unfolds is an angel vs. demon tale with the most evil of villains, Mundus.
In the world of “Devil May Cry,” there is a hellish otherworld called Limbo. Mundus is attempting to overtake the human world and make Limbo all that exists. Dante is enlisted by Virgil, a mysterious figure who seems to know Dante, to help prevent Magnus from taking over the world.
Helping Virgil is Kat, who has an equally mysterious past. As the story progresses you find about the pasts of Dante, Virgil and Kat and how they’re connected, all while fighting an epic battle for earth in Limbo.
The game has two distinct tones. One has an insane, over the top flair that goes to crazy places. This is the part of the game that wants to be some sort of strange blend of an anime action movie with humorous social commentary.
This game has soft drinks powered by evil spirits. Text on the wall that shouts curses at Dante, and in Limbo, Dante somehow inhabits the idea, the concept, of music and sensational TV news. These examples only scratch the surface of the craziness of the game. It’s easy to want to tell all the craziness, but it’s best experienced for yourself.
This tone is also where the game expresses its sense of humor with Dante spewing one-liners that would be appropriate in an Arnold Schwarzenegger movie.
The other tone is a surprising well-told story of the three characters. As you learn about Dante, Virgil and Kat you feel for them. These moments are actually a bit touching. Ninja Theory, the developers, have done extensive work with motion capture, and it shows. You can see the emotion in the faces of the characters. These parts aren’t perfect, though, with the characters often just giving a long speech on their past that seems unnatural.
These two tones clash in a weird way, almost like you’re following two stories at once. It’s hard to feel for characters that were just saying one-liners in an over-the-top world.
But it still all adds up to a world where you can’t help but want to see the next scene from, whether you want to see the next crazy thing, or want to hear about the lives of the characters.
This vivid, well-realized world is not even the main draw of the game. It is the fluid fun combat that “Devil May Cry” is famous for. You are given an arsenal of weapons that combine in a way where you are never bored with the combat.
The weapons are easy to switch from, so you can easily use three weapons in one combo if you want, or you can focus on using the guns and lighter weapons to keep your enemies in the air, or you can dash and jump around your enemies and pull them toward you. You can do all these things and more, easily, in a fluid, stylish way that was exciting for the entire game.
The feeling of fighting in this game is great. The combos are easy to do; yet the endless possibilities give the combat depth. The attacks have a satisfying punch, when you complete a big combo you feel powerful, inside the combat you can turn off your mind and concentrate on gaming bliss.
You really feel like you’re fighting the way you want to, and the whole time it feels cool.
The enemies the game throws at you makes you explore what the combat system has to offer. They make you use all of the weapons in creative ways. Often in one battle, you have to switch from weapon to weapon because that’s the weapon that the enemies are weak to. By throwing in that variety, it gives the game challenge and prevents the game from getting stale.
The way you have to think “OK, so I clear out this group of smaller weaker guys with my light, wide-swinging scythe. Then I’ll take out this big brute with my heavy ax,” is at the core of what makes the combat so good.
The parts outside of the main combat are not as great. The platforming, while it looks cool, is too imprecise and gets frustrating. The ending boss fights have great personality and really add to the craziness of the game, but the actual fighting does not have the same great feeling that the regular combat has. It’s just a lot of dodging without the opportunities to do the combos that make the game so great.
The game also maybe bit a little short for people that want a lot of their games at about 10 hours long.
I would also recommend for experience players that find it too easy to raise the difficulty since it’s pretty easy at the normal setting.
Really though those complaints are just nit-picking because “Devil May Cry” offers core gameplay that is a joy to experience, and offers a story that makes you want to complete it. It adds up to a game where you look forward to the next great moment the game has to offer.